giuliomoro I am trying the 6.15-bela3 release now.

Are these the messages that you would expect to appear in my terminal when updating?

apt install ~/Bela/projects/updateCsound/csound-6.0.0-Linux-bela3.deb
Reading package lists... Done
Building dependency tree

Reading state information... Done
Note, selecting 'csound:amd64' instead of '/root/Bela/projects/updateCsound/csound-6.0.0-Linux-bela3.deb'
The following packages will be REMOVED:
csound
The following NEW packages will be installed:
csound:amd64
0 upgraded, 1 newly installed, 1 to remove and 0 not upgraded.
Need to get 0 B/7531 kB of archives.
After this operation, 1024 B of additional disk space will be used.
Do you want to continue? [Y/n] Y
Get:1 /root/Bela/projects/updateCsound/csound-6.0.0-Linux-bela3.deb csound amd64 6.0.0 [7531 kB]
perl: warning: Setting locale failed.
perl: warning: Please check that your locale settings:
LANGUAGE = (unset),
LC_ALL = (unset),
LANG = "en_US.UTF-8"
are supported and installed on your system.
perl: warning: Falling back to the standard locale ("C").
locale: Cannot set LC_CTYPE to default locale: No such file or directory
locale: Cannot set LC_MESSAGES to default locale: No such file or directory
locale: Cannot set LC_ALL to default locale: No such file or directory
dpkg: error processing archive /root/Bela/projects/updateCsound/csound-6.0.0-Linux-bela3.deb (--unpack):
package architecture (amd64) does not match system (armhf)
Errors were encountered while processing:
/root/Bela/projects/updateCsound/csound-6.0.0-Linux-bela3.deb
E: Sub-process /usr/bin/dpkg returned an error code (1)
root@bela:~#

    giuliomoro 6.15-bela3 release - initial test

    1. not sure it was installed correctly? sorry
    2. as I noted previously, in 6.15-bela2, realtime audio-in does not work so...
      2a. I rolled back to 6.15-bela1, and... realtime audio-in WORKS (yes!) - in this version, and also...
      2b. To my surprise, multiple MIDI inputs WORK with this older version (?)

    with the following command line in the csOptions:

    -Mhw:1,0,0 -Ma --daemon ; -dm0

    The console still reports a lot of dropouts and a lot of ModeSwitch changes, but not as many as in 6.15 v2

    =====

    Building project ...
    Build finished
    Running project ...
    0"058.644| WARNING: [main] duplicate call from main program to xenomai_init() ignored
    0"058.939| WARNING: [main] (xeno-config --no-auto-init disables implicit call)
    0dBFS level = 32768.0
    --Csound version 6.15 (float samples) Oct 15 2020
    [commit: c329d91b2527e96f05ecb47837e2bfd3b68f5be7]
    libsndfile-1.0.27
    Device type: Bar (1)
    Address: 0x20
    Firmware version: 2
    Device type: Square (2)
    Address: 0x28
    Firmware version: 2
    Device type: Ring (4)
    Address: 0x38
    Firmware version: 2
    Device type: Hex (5)
    Address: 0x40
    Firmware version: 2
    realtime mode enabled
    WARNING: [mcould not open library '/usr/lib/csound/plugins-6.0/libfluidOpcodes.so' (libfluidsynth.so.1: cannot open shared object file: No such file or directory)
    WARNING: could not open library '/usr/lib/csound/plugins-6.0/libosc.so' (liblo.so.7: cannot open shared object file: No such file or directory)[m
    [mUnifiedCSD: /root/Bela/projects/Oct25/MIDI-FMcc1-8.csd
    STARTING FILE
    Creating options
    Creating orchestra
    closing tag
    Creating score
    realtime mode enabled
    rtmidi: ALSA Raw MIDI module enabled
    sorting score ...
    ... done
    setting dummy interface
    midi channel 1 using instr 1
    midi channel 2 using instr 1

    midi channel 63 using instr 1
    midi channel 64 using instr 1
    displays suppressed
    0dBFS level = 1.0
    ALSA midi: Using all devices.
    ALSA: opened MIDI input device 'hw:0,0'
    ALSA: opened MIDI input device 'hw:1,0'
    ALSA: opened MIDI input device 'hw:2,0'
    orch now loaded
    audio buffered in 256 sample-frame blocks
    SECTION 1:
    Initialising spinlock...
    Starting realtime mode queue: 0xb5027010 thread: 0xdabb78
    Underrun detected: 39 blocks dropped
    Underrun detected: 1 blocks dropped

    Underrun detected: 1 blocks dropped
    2135 mode switches detected on the audio thread.
    Underrun detected: 1 blocks dropped
    Underrun detected: 1 blocks dropped
    Und

    Underrun detected: 1 blocks dropped
    Underrun detected: 1 blocks dropped
    Underrun detected: 1 blocks dropped
    Underrun detected: 1 blocks dropped

    Underrun detected: 1 blocks dropped
    Underrun detected: 1 blocks dropped
    10695 mode switches detected on the audio thread.
    Underrun detected: 1 blocks dropped

    Underrun detected: 1 blocks dropped
    backtrace() returned 0 addresses
    Csound tidy up: Terminated
    Makefile:595: recipe for target 'runide' failed
    make: *** [runide] Terminated
    Underrun detected: 1 blocks dropped
    15004 mode switches detected on the audio thread.
    inactive allocs returned to freespace
    end of score. overall amps: 0.41622 0.35189
    overall samples out of range: 0 0
    0 errors in performance
    Bela stopped
    root@bela ~/Bela#

    csounder Are these the messages that you would expect to appear in my terminal when updating?

    no. Something was broken in the package. I uploaded another bela4 version that fixes that.

    csounder
    to test if the soundin opcode is working, you need to add your own mono sample to the project and uncomment
    the ain line with the soundin opcode.

    ;ain soundin "sp_hellorcb.aif" ; Does NOT work on Bela.

    OK, I can reproduce that this doesn't work. In the source code of soundin I see a comment that says soundin now uses diskin2 VL 24-12-16. Not sure if that means anything to you?

      giuliomoro the comment in the code is by Victor Lazzarini - it would be great if you contacted him about this (on the Bela at least) bug. It does confirm that the console is reporting this fact (feature? bug?) when the .csd is loaded and it reports that diskin2 has loaded the sample "sp_hellorcb.aif" - when the soundin opcode is used in the .csd file - but, then... there is silence, no sound, as if the file is loaded and there is no 'error' but the rest of the instrument can't find it. curious. I am sure Victor will have a suggestion and an explanation.

      giuliomoro testing 615-bela5 now.

      Awesome.

      All seems to be working very very well. THANKS!

      (I will report on the Trills in the next post - my Trill Craft is soldered and ready, but that test will wait until tomorrow)

      Here are some details (30 or so models tested - NoteList, Generative, MIDI, Audio Processing, MIDI with Audio)

      Warnings in the console about missing libraries - gone! - check
      Audio IN - check
      MIDI IN - check
      - even Multiple Simultaneous MIDI controllers plugged into a USB HUB (are powered and working) - check
      (when using the: -Ma command line flag)
      MIDI and Audio at the same time - check (controlling Audio FX from MIDI sliders and knobs)

      now, in some MIDI instruments, there do still seem to be an ever-increasing number of mode switching in the audio thread happening, especially when I am using real-time MIDI in, and even more when I have Multiple MIDI in set (-Ma), or without -Ma, but when I am playing lots of notes from my controller keyboard.

      ? do I need to "uninstall" portMIDI ?

      - if so, how do I do this

      Finally, for now, as you know, the soundin opcode is still not working correctly,
      - maybe it will not work on the Bela?
      - maybe this is by design and is related to memory issues and buffering issues?

      BUT WOW - this is a really wonderful update. THANKS.
      - I will be making you some model instruments (for testing and sharing)

        csounder now, in some MIDI instruments, there do still seem to be an ever-increasing number of mode switching in the audio thread happening, especially when I am using real-time MIDI in, and even more when I have Multiple MIDI in set (-Ma), or without -Ma, but when I am playing lots of notes from my controller keyboard

        Please send me the very code that shows this issue.

        To uninstall portmidi try

        dpkg -r libportmidi0

          giuliomoro

          doing some sound design with this MIDI instrument with reverb - quite a lot of mode switching still - and some crickets too. Try it out. You might need to change your CC numbers. I am using the Novation LaunchKey mini and it is set up for controllers 21 - 28 by default

          324559 mode switches detected on the audio thread.
          327326 mode switches detected on the audio thread.
          330092 mode switches detected on the audio thread.
          Underrun detected: 1 blocks dropped
          332858 mode switches detected on the audio thread.
          335625 mode switches detected on the audio thread.

          ======

          ; Adam Boulanger
          ; MIDI added to Hans Mikelson's 'River' instrument from The Csound Catalog
          <CsoundSynthesizer>
          <CsOptions>
          -Mhw:1,0,0 --daemon -dm0
          </CsOptions>
          <CsInstruments>
          
          sr     = 44100
          ksmps  = 16
          nchnls = 2
          0dbfs  = 1
          
          maxalloc 1, 6
          
          	ctrlinit 1, 21, 110, 22,110, 23,120, 24,1, 25,0, 26,64
          
          garvb		init	0	
          
          			instr 	1
          			
          iamp		ampmidi .75
          kcps		cpsmidib 1
          icps        cpsmidi
          
          kvol        midic7  21, 0,1
          kcut1		midic7	22, 50,800						;Added:Tune reson filters
          kcut2		midic7	23, 50,800
          kcut3		midic7	24, 440,880
          kmod		midic7	25, .6, 1.4					
          krvbsend	midic7	26, 0,.5
          
          klfo		lfo		kmod, .02+rnd(.09)
          aplk		pluck 	iamp, kcps+klfo, icps, 0, 1
          asig        dcblock2 aplk
          af1			reson	asig, kcut1+rnd(440), 80
          af2			reson	asig, kcut2+rnd(222), 80
          af3			reson	asig, kcut3+rnd(880), 80
          abalnc		balance af1+af2+af3, asig
          afinal		linenr	abalnc, .01, .4, .5
          adry		=		afinal*kvol
          			outs 	adry,adry
          			vincr	garvb, adry*krvbsend
          			
          			endin
          			
                  	instr  	Reverb
          irevtm    	=       2.6
          ihidif    	=       0.2
                  	denorm garvb
          aout      	reverb2	garvb, irevtm, ihidif     	; DELAY FOR TIME
                    	out		aout            	 		; OUTPUT THE CHANNEL
          			clear	garvb
                    	endin
                    	
          </CsInstruments>
          <CsScore>
          f0  z
          f1	0	16384	10	1							; sine wave
          i "Reverb" 0	-1 	    
          </CsScore>
          </CsoundSynthesizer>

          giuliomoro for comparison, you might be interested in the fact that this instrument, that uses more CPU but does not have any reverb running, does not report and mode switching or dropped blocks

          
          <CsoundSynthesizer>
          <CsOptions>
          -Mhw:1,0,0 -+rtmidi=NULL --daemon -dm0
          </CsOptions>
          <CsInstruments>
          
          sr     = 44100
          ksmps  = 16
          nchnls = 2
          0dbfs  = 1
          
          maxalloc 1,6
          
          ; Initialize the global variables.
          ; Table #1 - initial position
          git1 ftgen 1, 0, 128, 7, 0, 64, 1, 64, 0
          ; Table #2 - masses
          git2 ftgen 2, 0, 128, -7, 1, 128, 1
          ; Table #3 - stiffness
          git3 ftgen 3, 0, 128, -7, 0, 64, 100, 64, 0
          ; Table #4 - damping
          git4 ftgen 4, 0, 128, -7, 1, 128, 1
          ; Table #5 - initial velocity
          git5 ftgen 5, 0, 128, -7, 0, 128, 0
          
          instr 1
            iamp ampmidi .75
            ipch cpsmidi 
            kenv	madsr .1,.12,.68,.3
            ipos = 1
            imass = 2
            istiff = git3
            idamp = 4
            ivel = 5
            a1 scantable iamp, ipch, ipos, imass, git3, idamp, ivel
            a2 dcblock a1
            outs a2*kenv,a2*kenv
          endin
          </CsInstruments>
          
          <CsScore>
          f0 z
          </CsScore>
          </CsoundSynthesizer>

          giuliomoro I have not yet tested the Trill Craft, but this .csd is running the other 4 Trill Sensors in a Trill Hub and sensing Vertical from each and using it to control the pitches of 4 oscillators. You might want to try it out.
          - more to come, and more musical too!

          You need to enclose the code you paste with ``` (triple backticks)

          OK. I will try that now. Sorry for the clutter and confusion:

          <CsoundSynthesizer>
          <CsOptions>
          --daemon -dm0
          </CsOptions>
          <CsInstruments>
          
          sr       = 44100
          ksmps    = 8
          nchnls   = 2
          0dbfs    = 1
          
            instr 1
            
              iNumTouches = 1
          ;	iNumTouches = 5
                 
              iTrillID0 = 0
              kactiveTouches0 init 0
              ktouchSizes0[] init iNumTouches
              ktouchVert0[] init iNumTouches
              ktouchHori0[] init iNumTouches
          
              iTrillID1 = 1
              kactiveTouches1 init 0    
              ktouchSizes1[] init iNumTouches
              ktouchVert1[] init iNumTouches
              ktouchHori1[] init iNumTouches
           
              iTrillID2 = 2
              kactiveTouches2 init 0   
              ktouchSizes2[] init iNumTouches
              ktouchVert2[] init iNumTouches
              ktouchHori2[] init iNumTouches
              
              iTrillID3 = 3
              kactiveTouches3 init 0   
              ktouchSizes3[] init iNumTouches
              ktouchVert3[] init iNumTouches
              ktouchHori3[] init iNumTouches
          
              kactiveTouches0, ktouchSizes0, ktouchVert0, ktouchHori0 trill iNumTouches, iTrillID0
              kactiveTouches1, ktouchSizes1, ktouchVert1, ktouchHori1 trill iNumTouches, iTrillID1
              kactiveTouches2, ktouchSizes2, ktouchVert2, ktouchHori2 trill iNumTouches, iTrillID2
              kactiveTouches3, ktouchSizes3, ktouchVert3, ktouchHori3 trill iNumTouches, iTrillID3
                  
           ;   printk2 kactiveTouches0
           ;   printk2 kactiveTouches1
           ;   printk2 kactiveTouches2
           ;   printk2 kactiveTouches3
                                 
          ;    ktrig_v0 changed2 ktouchVert0
          ;    ktrig_h0 changed2 ktouchHori0
          ;    ktrig0 = ktrig_v0 + ktrig_h0
          
          ;    ktrig_v1 changed2 ktouchVert1
          ;    ktrig_h1 changed2 ktouchHori1
          ;    ktrig1 = ktrig_v1 + ktrig_h1 
          
          ;    ktrig_v2 changed2 ktouchVert2
          ;    ktrig_h2 changed2 ktouchHori2
          ;    ktrig2 = ktrig_v2 + ktrig_h2 
          
          ;    ktrig_v3 changed2 ktouchVert3
          ;    ktrig_h3 changed2 ktouchHori3
          ;    ktrig3 = ktrig_v3 + ktrig_h3 
              
           ;   printarray ktouchVert0, ktrig0, "", "Vertical0:"
           ;   printarray ktouchHori0, ktrig0, "", "Horizontal0:"
           ;   printarray ktouchVert1, ktrig1, "", "Vertical1:"
           ;   printarray ktouchHori1, ktrig1, "", "Horizontal1:"
           ;   printarray ktouchVert2, ktrig2, "", "Vertical2:"
           ;   printarray ktouchHori2, ktrig2, "", "Horizontal2:"
           ;   printarray ktouchVert3, ktrig3, "", "Vertical3:"
           ;   printarray ktouchHori3, ktrig3, "", "Horizontal3:"
              
          kval0	=	ktouchVert0[0]
          kval1	=	ktouchVert1[0]
          kval2	=	ktouchVert2[0]
          kval3	=	ktouchVert3[0]
              
           asig1	oscil .5, 200 * (kval0 * 7)
           asig2	oscil .6, 300 * (kval1 * 6)
           asig3	oscil .5, 500 * (kval2 * 5)
           asig4	oscil .6, 800 * (kval3 * 4)
           
           outs asig1+asig3, asig2+asig4
            endin 
            
          </CsInstruments>
          <CsScore>
          i1 0 -1
          </CsScore>
          </CsoundSynthesizer>

          Worked great! You can edit your previous posts to fix it there too. I did edit some of the earlier ones already

            giuliomoro Yes - I will clean up some of the previous posts as well - and provide you (and others) with working examples that they can cut and paste.