T
tkay

  • Nov 4, 2024
  • Joined Nov 24, 2020
  • 9 discussions
  • 59 posts
  • @tkay

    To copy that file you could:

    • copy the core/default_libpd_render.cpp file into your project. Assuming you have a project called PROJECT_NAME, you can do this by pasting this in the console at the bottom of the IDE:
      cp /root/Bela/core/default_libpd_render.cpp /root/Bela/projects/PROJECT_NAME/render.cpp
      and hit enter.
    • then you can edit the newly created render.cpp file using the IDE editor following the instructions above.
    • last, the Pd patch in the same project will need receivers such as [receive keyup] and `[receive key]
  • giuliomoro
    I found the same as @tkay: as commented elsewhere, regular pulsing jumps in the Pd patch - introducing a kind of yodelling effect - which I tried to filter out. I experimented with the [delay] object for the output and that improved things a bit, but the combined C++/Pd approach still gives much better results.