hmm one thing that I see is that you are running the project with 2 analog channels. This is not really supported by Heavy on Bela, and it never was. In fact, you'd have to run it with 8 analog channels for it to work correctly (we should add code to the heavy render file to check for that). I see that if I reduce the channel count to 8, the CPU usage is around 58% for both patches (this is both on the latest version of the Bela code, and on an old one (from about the time your old image was released), with 64 samples per block), with no dropouts.
I am not sure where the performance hit comes in when running with 2 analog channels, but that seems to be the cause of your issues
Finally, it seems that you are using a fairly old render.cpp
file for your heavy patch. This is not the cause of your issue, and the above mentioned warning is not in there yet. However, keep in mind for the future that, whenever you update your Bela code, you should always use the same version of the code on the board and on your computer, if you are generating a Heavy project and using the hvresources/render.cpp
file from your computer.