Is it possible to run PD using all 8 analog inputs? If I set the number of Analog Channels to 8 in the settings, this necessarily changes the sample rate to 22050. Then when I try and launch a PD patch it says "The sample rate of analog and audio must match. Try running with --uniform-sample-rate".

I tried putting --uniform-sample-rate in the User Command Line Arguments, but that didn't work, it just gives the same error message.

So I suppose I need to force PD to launch at 22050k, but I'm not sure how to do that. Any thoughts?

    yannseznec Is it possible to run PD using all 8 analog inputs?

    it sure is, in fact that is the default behaviour.

    Not sure how you are managing to get that error: I can't! Are you maybe using a custom main or render file?

    I don’t believe I’m running any custom files!

    So just to be clear - to use all 8 analog inputs I should just set the number of analog inputs to 8, leave the sample rate at 22050, and run? Because if I do that I get this error.

    However if I set the number of analog inputs to 4, the sample rate changes to 44100 and it runs fine, but without any signal from analog inputs 5-8.

    Maybe I messed something up without realizing in, I’ll try this afternoon with a blank project

    ok, starting a blank new project and loading the patches in again has made it work! strange.

    if I get a moment I might see if I can recreate the issue, for the moment I'll just be happy that it works.

    oh i've stumbled across one possible explanation - this seems to happen whenever I have the block size set to anything greater than 128. I am running into a few clicks and pops so I thought that a higher block size would help that. perhaps that was naive? in any case, if I have the block size set to 128 then it works ok with 8 analog inputs at 22050.

      yannseznec oh i've stumbled across one possible explanation - this seems to happen whenever I have the block size set to anything greater than 128. I am running into a few clicks and pops so I thought that a higher block size would help that. perhaps that was naive? in any case, if I have the block size set to 128 then it works ok with 8 analog inputs at 22050.

      ok that's interesting. I will look into that

      yannseznec I am running into a few clicks and pops so I thought that a higher block size would help that. perhaps that was naive?

      that makes sense, it's the right approach.

      yannseznec tion - this seems to happen whenever I have the block size set to anything greater than 128

      it does work for me even with larger block sizes. Does it happen even when running one of the examples? Can you make sure you are using the latest master?

      4 days later

      ok, just checking back on this - I updated to the latest master, and I was able to start running patches at higher block sizes!