Unfortunately I haven't yet completed the code, but this is what I have in mind. Maybe I could try to do something like having just a few reverbs and sending different loops through them with auxiliaries (like in a console) but I am not quite sure how I could implement this thing in gen. I was just thinking of putting the reverb code (as well as every other effects') into a function which I would call once for every loop/buffer. When I have progressed and added all the effects I could post something so you could try and see how it goes ... but still I don't know if it's as easy as it sound, because all the controls of the gen patch come from the max world and will not be compiled. So you would somehow need to "connect" the inputs of the gen patcher (or params) to something in order to even be able to record a loop...
Still I cannot understand how to use this library to export code, plus there is not any readme file. I can send the exportcode message to the gen patch, but what is the difference in exported code compared to the JUCE example (if you are aware of it)... I cannot see how it makes a difference!
Thanks