- Edited
Hello,
I am trying to run a fairly big pure data patch (about 100 kB), to serve an interactive installation for kids. It seems that no matter what settings, the CPU rises to the roof, about 85-90%. I compiled the cyclone external library on the board and even when I run a very small patch with minimal settings (block size 512, no analog, no digital), running only a loadbang to a metro that bangs at a cyclone/counter once a second, the cpu is already around 25%, is this normal behaviour? I feel like something is wrong. Any help will be immensely appreciated!
Ben