- Edited
I've created a small application that uses the Godot game engine to display data from Bela's built-in oscilloscope (BelaScope->Websocket->GodotEngine). I collect frames (time base) via websocket to vertically combine them over time. This works so far and i am able to zoom waveforms in and out seamlessly.
Somehow I need to force BelaScope to send each frame with scope.trigger() and "triggerMode":2 in C++. Otherwise, the combination of frames does not match. It feels like the automatic trigger mode is cutting out parts or frames in between?
I want to extend my application further, but would like to use and lern SuperCollider. However, I can't find any similar function to trigger BelaScope in custom mode. Any ideas on this?
Thanks a lot.