- Edited
so...
i was going to add some functionality to my heavy patch (to simplify switching to and from it) and needed to add another custom heavy hash.
so i added my values to this:
/* HEAVY */
std::array<std::string, 10 > outs = {{
"__hv_noteout",
"__hv_ctlout",
"__hv_pgmout",
"__hv_touchout",
"__hv_polytouchout",
"__hv_bendout",
"__hv_midiout",
"__hv_switch_bank",
"__hv_save_table",
"__hv_current_state",
}};
and it also prints it nicely when i run the program...
the thing is, the values for the last 3 hashes (my custom ones) differ from what i had before. i was under the impression these were unique?? my old hashes still work for the switch_bank and save_table if i run the program. the new ones also work if i interchange them. strange.
however the newly added hash for current_state does not work. i can't imagine but has there anything changed in that regard lately? or is it normal for hashes to change?
EDIT: if anyone could put this in a render.cpp file and write down the values they get, that would be great! as said, the values for all the midi stuff are still the same, the 3 last ones changed though since i last used this hash generator...